A headset that advances toward the holy grail of virtual reality is Oculus Rift Crescent Bay, according to Oculus VR CEO Brendan Iribe at Oculus Connect.
An experience delivered by this device makes user’s brain adopt it as an substitute reality. In favor of this stands a fact that movement nausea is far more diminished or even removed that helps user to fully get into the virtual world.
Oculus Rift Crescent Bay prototype
As soon as the Oculus VR company has shown to the public DK2, they have released Oculus Rift Crescent Bay prototype. It seems like company is working in full speed wanting to improve virtual reality as soon as possible, but it’s evident that they will not present it to the world until it’s completely ready.
Recently at Oculus Connect it was possible to try on Crescent Bay. On this occasion it was all about the experience that this device offers, and Oculus hasn’t said anything about specs. Anyway, if Oculus does proper job, it’s not important how high is resolution, or framerate.
Although Oculus didn’t announced specs for now, it seems that resolution is 1440p or higher. Oculus has also reduced ‘Screen door effect’ so user can pay attention on the scenes.
LED is now attached at the headstrap on the back and it is now possible to turn completely around and yet get smooth tracking. During the demo, that is shown at Oculus Connect, visitors had to get to the room and stan at the 5×5 feet rubber mat. Wearing Oculus Rift Crescent Bay device, user looking through lenses that aren’t circled anymore, but asymmetrical.
The device is now much lighter, despite headphones are added. In comparison to DK2 lenses have wider field of view. During 10 minutes of show latency was unbelievably low.
Ten minutes show started with scene of a spaceship with specific details, and amazing sense of 3D. The brilliant demo is the one that user is set right in front of the alien on world that looks like Moon. The scene is highly realistic with staring alien, spaceships that flew over head, and resolution was such good, that the detail in the lunar dust was breathtaking. Even rocks had spongy texture with some large holes that give sense of depth and made this rock as it is undoubtedly real.
The other striking moment in the demo was the scene of a tiny town that was made of papercraft full of little cars and trains going around this town. If observer get closer it’s possible to even notice the detail of the paper material. Feeling of the paper texture was amazing, and the screen fascinates with incredible high resolution.
Next scene was placed in half-dark museum passage, and T-rex is coming around the corner. The model of the beast is very detailed and highly animated, and when it get near observer and roar, the scene feels like there is a living creature. This opens possibilities for VR in education.
The 10 minute demo ends with Showdown, product of Epic Games in Unreal Engine 4. The scene shows a city street with a slow motion action. User can see futuristic army running close to him shooting at a huge robot. Rockets could be seen flying followed with fire and smoke, ruins flew by and bullets hit the ground. After while robot get forward and snarl at users face.
Although the feeling of VR with Oculus Rift Crescent Bay was amazing there is still a few disadvantages. For example, when moving head back and forth there is a bit of warping at the periphery of vision. There still is some improvements to be made.
Unluckily public is not yet informed will company release DK3 based on Oculus Rift Crescent Bay, or this is just one step to the first consumer device (CV1).