When Palmer Luckey first presented his Oculus Rift, successfully reviving the idea of VR headsets and pushing it back into the spotlight in 2012. Since then, a lot of things happened, leading to the release of not one but three “proper” VR headsets on the market (i.e. not relying on smartphones as a display): Oculus Rift, PlayStation VR, and HTC Vive, in 2016. Some consider these products to be an important stepping stone in the evolution of technology, others consider them still to be a bit early, with enough shortcomings to make them dubious in the eyes of many.
But these shortcomings can – and will – be addressed, transforming VR headsets into truly amazing, lightweight, non-nauseating, and really appealing products that everyone will crave and will be able to afford. And that’s when the true future of VR will begin.
There are already many video games either built to support VR or created especially for it. Soon, many more will appear. Today, you can expect to play at All Slots Canadian online casino just like you would be playing in a Vegas establishment, for example. The software that allows the All Slots to gain another dimension and a full immersive nature is ready – it hasn’t been rolled out yet, though, due likely to the low adoption rate of VR.
But virtual reality has capabilities to change more than just the world of video games – it can and will go beyond the entertainment industry as a whole.
Once VR headsets become much lighter and much more comfortable than they are today – and, most importantly, untethered – they will be able to replace all screens in our homes. After all, what is the use of a large-screen TV when you will be able to step right in the middle of the action and in whichever part of the house you would be? Storytelling will soon adopt the new technology and offer fully immersive entertainment to all – a lot like 3D and IMAX does today.
When on a tight schedule, fans will be able to attend their favorite bands’ concerts remotely and enjoy the spectacle in its fullness (without the body odor, elbowing, drunk partygoers, and the crowd, of course). Binaural audio, video streaming, and VR will allow them to do so.
Computer models have been part of the design and engineering process for a long time – and VR can take them one step further. Designers and engineers will soon be able to develop new machines and concepts collaboratively in a fully immersive environment and do any tests they could imagine without ever having to lay their hands on a wrench. Today’s computers are already more than capable to model complex machines and systems – in the future, VR will allow engineers to step right inside them if they like.
Virtual reality has the potential to revolutionize education, too, allowing teachers to incorporate a content of a never before seen richness in the curriculum. In time, classrooms themselves might become obsolete, replaced by virtual meeting places where teachers and students will be able to meet, interact, teach, and learn without the need to leave their homes.
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With the amazing capabilities of VR, doctors will be able to step inside the human body and study its function from within to better understand its ways. One day, they might even guide miniature drones inside our veins to locate and destroy any potential threat – nodules of infection, calcification, blood clots – from within.